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Works rather good and it is more fun to me than a action rpg when there are lots of characters to control. It is turn based, using a grid system as depending on what attack you do the more squares on the grid are colored and the more enemies you damage. This game is rather fun, the story pretty good and the fighting rather good as well. Of these, only this one can really be compared to say a Final Fantasy type rpg. Other than this all you basically have is Fantasy Star Universe and Elder Scroll's Oblivion. We're not convinced that means you'll be doing anything other than pushing buttons on a motion-sensitive controller, but lack of tilt control isn't a common complaint in the wonderful world of turn-based RPGs.The selection of role playing games for the 360 is very slim. Apparently, you can "use the motion-sensitive controller harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles." The Ubisoft press release mentions "Sixaxis wireless controller integration" as one of the PS3 enchancements, but it's unclear whether motion sensing is actually used in gameplay. If you were one of the few that embraced Enchanted Arms initially, you'd know that it was a solid, albeit unremarkable, RPG with an enjoyable battle system and varied golem creation (essentially a form of enemy recruitment). A flamboyantly gay stereotype and an army of sentient pizzas? Ch - wait, that doesn't seem to be on here. A surly princess who refuses to act like a princess? Check. An ancient evil unleashed within the opening moments of the game, completely wiping out the hero's beloved town? Check.
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Goofy protagonist with a hazy memory and an untapped power? Check.
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When it landed "exclusively" on the Xbox 360 last year, From Software's first-to-an-empty-market initiative ticked just about every box on the official list of Japanese RPG requirements. Ubisoft have announced that the bilingual PS3 port of Enchanted Arms will be released in North America this March.
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